1 <?xml version="1.0" encoding="UTF-8"?><xml><records><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Afonso, Nuno</author><author>Prada, Rui</author></authors></contributors><titles><title>Agents that relate: Improving the social believability of non-player characters in role-playing games</title><secondary-title>Ifip International Federation For Information Processing</secondary-title></titles><periodical><full-title>Ifip International Federation For Information Processing</full-title></periodical><pages>34-45</pages><keywords><keyword>artificial intelligence</keyword><keyword>behavior</keyword><keyword>non player characters</keyword><keyword>personality</keyword><keyword>relationship</keyword><keyword>role playing games</keyword><keyword>social</keyword><keyword>theory mind</keyword></keywords><dates><year>2008</year></dates><publisher>Springer-Verlag</publisher><urls><web-urls><url>http://www.springerlink.com/index/lw370267n045x7q2.pdf</url></web-urls></urls><abstract>As the video games industry grows and video games become more part of our lives, we are eager for better gaming experiences. One field in which games still have much to gain is in Non-Player Character behavior in socially demanding games, like Role-Playing Games. In Role-Playing Games players have to interact constantly with very simple Non-Player Characters, with no social behavior in most of the cases, which contrasts with the rich social experi- ence that was provided in its traditional pen-and-paper format. What we pro- pose in this paper is that if we create a richer social behavior in Non-Player Characters the players gaming experience can be improved. In order to attain this we propose a model that has at its core social relationships with/between Non-Player Characters. By doing an evaluation with players, we identified that 80% of them preferred such system, affirming that it created a better gaming experience.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Andresen, Lars</author><author>Al., Et</author></secondary-authors></contributors><titles><title>Do Larp</title><secondary-title>Knudepunkt 2011</secondary-title></titles><periodical><full-title>Knudepunkt 2011</full-title></periodical><keywords/><dates><year>2011</year></dates><pub-location>Kopenhagen</pub-location><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Antrack, Michael</author></authors></contributors><titles><title>Flucht vor der Realität?</title></titles><periodical/><keywords/><dates><year>1996</year></dates><pub-location>Koblenz</pub-location><urls/><abstract>Funktion und Reiz von Fantasy-Rollenspielen unter sozialarbeiterischer Betrachtung</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Armbrüster, Thorsten</author></authors></contributors><titles><title>Motive und Kulturelle Funktionen von Liverollenspielen</title></titles><periodical/><keywords/><dates><year>2010</year></dates><pub-location>Mainz</pub-location><publisher>Johann-Gutenberg Universität</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Astinus</author></authors></contributors><titles><title>History of RPGs</title><secondary-title>Part I: One small step for a wargamer</secondary-title></titles><periodical><full-title>Part I: One small step for a wargamer</full-title></periodical><keywords/><dates><year>1998</year></dates><urls><web-urls><url>http://kunst.erzwiss.uni-hamburg.de/Tan/Homepage/Rollenspiel/History/_start.html</url><url>http://kunst.erzwiss.uni-hamburg.de/Tan/Homepage/Rollenspiel/History/history1.html</url></web-urls></urls><abstract>Eine gute und umfassende Beschreibung der Rollenspiel-Entstehung</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><authors><author>Balzer, Myriel</author></authors></contributors><titles><title>Live Action Role Playing: Die Entwicklung realer Kompetenzen im LARP</title></titles><periodical/><pages>116</pages><keywords><keyword>Freizeit-Rollenspiel</keyword><keyword>Kommunikatives Handlunsgmodell</keyword><keyword>LARP</keyword><keyword>Soziale Kompetenzen</keyword><keyword>Spiel</keyword></keywords><dates><year>2009</year></dates><pub-location>Marburg</pub-location><publisher>Tecum</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Balzer, Myriel</author></authors><secondary-authors><author>Bartle, Richard Et Al</author></secondary-authors></contributors><titles><title>Immersion as a Prerequisite of the Didactical Potential of Role-Playing</title><secondary-title>International Journal of RolePlaying</secondary-title></titles><periodical><full-title>International Journal of RolePlaying</full-title></periodical><pages>32-43</pages><volume>34</volume><issue>2</issue><keywords/><dates><year>2011</year></dates><urls><web-urls><url>http://journalofroleplaying.org/</url></web-urls></urls><abstract>The article deals with the relation of immersion and the didactical potential of role- playing. It fathoms the extent to which role-playing games without a didactical goal still have didactical potential, as well as the extent to which this potential is being exploited. Along the lines of the concept of surplus reality, I specifically look into the subject of the role-playing games alternative reality and demonstrate that the didactical potential of methodically applied role-playing can only unfold by means of the generation of an isomorphous model of a real subject matter. It can then be shown that recreational live role-playing indeed has an enormous didactical potential, just like the methodically applied kind. This potential unfolds just like in methodically applied role-playing, as live role-playing generates an isomorphous model of our reality. On the basis of these explanations I conclude with the development of a process-oriented definition of immersion, which allows for an intermediary perspective on the phenomenon of immersion, instead of a purely subjective one.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><authors><author>Beer, Sonja</author></authors></contributors><titles><title>Zwischen den Welten</title><secondary-title>Zur kommunikativen Konstruktion von Wirklichkeit im Medium Internet : eine linguistische Studie zu "VampireLive"-Rollenspielforen</secondary-title></titles><periodical><full-title>Zur kommunikativen Konstruktion von Wirklichkeit im Medium Internet : eine linguistische Studie zu "VampireLive"-Rollenspielforen</full-title></periodical><keywords/><dates><year>2008</year></dates><pub-location>Hildesheim ;, New York</pub-location><publisher>G. Olms TS - WorldCat</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Blecha, Bettina</author></authors></contributors><titles><title>Das Live-Rollenspiel als ästhetische Ausdrucksform - Ein Thema für kunstpädagogisches Handeln?</title><secondary-title>Ein Thema für kunstpädagogisches Handeln?</secondary-title></titles><periodical><full-title>Ein Thema für kunstpädagogisches Handeln?</full-title></periodical><keywords/><dates><year>2008</year></dates><pub-location>Augsburg</pub-location><publisher>Universität Augsburg</publisher><urls/><abstract>Die Arbeit befragt die Ausdrucksmöglichkeiten im Larp auf ihre ästhetische Qualität und reflektiert diese anhand von jungendspezifischen Verhaltensweisen. Für Fragen und Kontakt: bettina.blecha@freenet.de</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Blecha, Bettina</author></authors><secondary-authors><author>Miller, Kirchner Kirschenmann</author></secondary-authors></contributors><titles><title>Live-Rollenspiel - Raum für ästhetisches Verhalten im Übergang zum Erwachsenenalter</title><secondary-title>Kinderzeichnung und jugendkultureller Ausdruck, Forschungsstand - Forschungsperspektiven</secondary-title></titles><periodical><full-title>Kinderzeichnung und jugendkultureller Ausdruck, Forschungsstand - Forschungsperspektiven</full-title></periodical><keywords/><dates><year>2010</year></dates><pub-location>München</pub-location><urls><web-urls><url>http://kinder-jugendkulturkongress.de/pdf/Blecha_Expose.pdf</url></web-urls></urls><abstract>Der Beitrag beleuchtet aus kunstpädagogischer Sicht verschiedene kreative Aspekte im Larp von der Charaktererschaffung und Gestaltung bis zu dessen Handeln im Spiel. Siehe auch: http://kinder-jugendkulturkongress.de/pdf/Blecha_Expose.pdf</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Blecha, Bettina</author></authors></contributors><titles><title>Live-Rollenspiel als ästhetische Ausdrucksform Ein Thema für kunstpädagogisches Handeln ?</title></titles><periodical/><keywords/><urls><pdf-urls><url>internal-pdf://</url></pdf-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Bøckman, Petter</author><author>Hutchison, Ragnhild</author></secondary-authors></contributors><titles><title>Dissecting larp</title><secondary-title>Collected papers for Knutepunkt 2005</secondary-title></titles><periodical><full-title>Collected papers for Knutepunkt 2005</full-title></periodical><keywords/><dates><year>2005</year></dates><pub-location>Oslo</pub-location><urls><web-urls><url>http://knutepunkt.laiv.org/kp05/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Bolle, Jörg</author></authors></contributors><titles><title>Fantasy-LARP</title></titles><periodical/><keywords/><dates><year>2011</year></dates><urls><web-urls><url>http://www.section32.de/fantasy/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Bolle, Jörg</author></authors></contributors><titles><title>LARP-Entwicklung Larp-Genres Statistik 2002-2007</title></titles><periodical/><keywords/><dates><year>2008</year></dates><urls><web-urls><url>http://www.section32.de/fantasy/larpentwicklung/entwicklung1.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Cantine, Tom</author></authors></contributors><titles><title>The Role of Detection in Rule Enforcement</title><secondary-title>M.A. thesis in philosophy</secondary-title></titles><periodical><full-title>M.A. thesis in philosophy</full-title></periodical><keywords/><urls><web-urls><url>http://www.ccinet.ab.ca/tcantine/thesis.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Cardwell Jr., Paul</author></authors></contributors><titles><title>The Attacks on Role-Playing Games</title><secondary-title>Skeptical Inquirer</secondary-title></titles><periodical><full-title>Skeptical Inquirer</full-title></periodical><pages>157-165</pages><volume>18</volume><issue>2</issue><keywords/><dates><year>1994</year></dates><urls><web-urls><url>http://www.theescapist.com/archive-attacksonRPGs.htm</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Castellani, Andrea</author></secondary-authors></contributors><titles><title>Larp Graffiti. Preistoria e presente dei giochi di ruolo dal vivo</title><secondary-title>Larp Symposium 2010</secondary-title></titles><periodical><full-title>Larp Symposium 2010</full-title></periodical><keywords/><dates><year>2010</year></dates><pub-location>Triest</pub-location><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Castellani, Andrea</author><author>Harviainen, J. Tuomas</author></secondary-authors></contributors><titles><title>Larp Frescos. Aff reschi antichi e moderni sui giochi di ruolo dal vivo. Volume II: Aff reschi moderni</title><secondary-title>Larp Symposium 2011</secondary-title></titles><periodical><full-title>Larp Symposium 2011</full-title></periodical><keywords/><dates><year>2011</year></dates><pub-location>Triest</pub-location><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Christensen, Laust Juul</author><author>Jørgensen, Thomas Tae-yang</author><author>Jørgensen, Anker Helms</author></authors><secondary-authors><author>Marinka, Copier</author><author>Joost, Raessens</author></secondary-authors></contributors><titles><title>Developing a hybrid of MMORPG and LARP using usability methods : the case of Takkar</title><secondary-title>Online</secondary-title></titles><periodical><full-title>Online</full-title></periodical><pages>CD Rom</pages><keywords><keyword>body language</keyword><keyword>embodiment</keyword><keyword>game communication</keyword><keyword>hybrid game</keyword><keyword>larp (live action role playing)</keyword><keyword>mmorpg (massively multiplayer online role playing</keyword><keyword>neverwinter nights</keyword><keyword>player types</keyword><keyword>usability</keyword><keyword>user testing</keyword></keywords><dates><year>2003</year></dates><publisher>University of Utrecht</publisher><urls><web-urls><url>http://www.digra.org/dl/display_html?chid=05150.45031.pdf</url></web-urls></urls><abstract>This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion. In each iteration we constructed and tested game play and features using principles and ideas drawn from game development theory and usability/Participatory Design such as user interviews and expert reviews. Between iterations we made use of LARP-theory and theories of virtual environments to further develop the concept. Considerations of embodiment, concurrency in actions and rich communication emerge as central factors for the successful transfer between the two parts of the hybrid. Usability methods proved effective during game development giving a better and faster understanding of the needs of the players.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Cierjacks, Martin</author></authors></contributors><titles><title>Life-Action-Role-Playing als Methode des Teamtrainings</title></titles><periodical/><keywords/><dates><year>2002</year></dates><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Deterding, Sebastian</author></authors></contributors><titles><title>Liverollenspiel</title></titles><periodical/><keywords/><dates><year>2007</year></dates><urls><web-urls><url>http://www.jugendszenen.com/Rollenspieler/Liverollenspiel.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><secondary-authors><author>Dombrowski, Karsten</author></secondary-authors></contributors><titles><title>LARP: Einblicke. Aufsatzsammlung zum MittelPunkt 2010</title></titles><periodical/><pages>128</pages><keywords/><dates><year>2010</year></dates><pub-location>Braunschweig</pub-location><publisher>Zauberfeder</publisher><isbn>978-3-938922-23-1</isbn><urls><web-urls><url>http://www.zauberfeder-verlag.de/zf_MP10.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><secondary-authors><author>Dombrowski, Karsten</author></secondary-authors></contributors><titles><title>LARP: Hinter den Kulissen. Aufsatzsammlung zum MittelPunkt 2009</title></titles><periodical/><pages>128</pages><keywords/><dates><year>2009</year></dates><pub-location>Braunschweig</pub-location><publisher>Zauberfeder</publisher><isbn>978-3-938922-21-7</isbn><urls><web-urls><url>http://www.zauberfeder-verlag.de/zf_HdK.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><secondary-authors><author>Dombrowski, Karsten</author></secondary-authors></contributors><titles><title>LARP: Über den Tellerrand. Aufsatzsammlung zum MittelPunkt 2011</title></titles><periodical/><pages>134</pages><keywords/><dates><year>2011</year></dates><pub-location>Braunschweig</pub-location><publisher>Zauberfeder</publisher><isbn>978-3-938922-29-3</isbn><urls><web-urls><url>http://www.zauberfeder-verlag.de/zf_MP11.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Donnis, Jesper</author><author>Gade, Morten</author><author>Thorup, Line</author></secondary-authors></contributors><titles><title>Lifelike</title><secondary-title>Knudepunkt 2007</secondary-title></titles><periodical><full-title>Knudepunkt 2007</full-title></periodical><keywords/><dates><year>2007</year></dates><pub-location>Copenhagen</pub-location><urls><web-urls><url>http://www.liveforum.dk/kp07book/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Douse, Neil A.</author><author>McManus, Ian Chris</author></authors></contributors><titles><title>The Personality of Fantasy Game Players</title><secondary-title>British Journal of Psychology</secondary-title></titles><periodical><full-title>British Journal of Psychology</full-title></periodical><pages>505-509</pages><issue>84</issue><keywords/><dates><year>1993</year></dates><urls><web-urls><url>http://www.rpg.net/252/quellen/mcmanus/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><secondary-authors><author>Duus Henriksen, Thomas T S - WorldCat</author></secondary-authors></contributors><titles><title>Think larp</title><secondary-title>Academic writings from KP2011</secondary-title></titles><periodical><full-title>Academic writings from KP2011</full-title></periodical><keywords/><dates><year>2011</year></dates><pub-location>Copenhagen</pub-location><publisher>Rollespilsakademiet ET - 1. edition.</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><authors><author>Dyrks, Tobias</author><author>Ramirez, Leonardo</author><author>Denef, Sebastian</author><author>Meyer, Daniel</author><author>Penkert, Berthold</author></authors><secondary-authors><author>Landgren, J</author><author>Jul, S</author></secondary-authors></contributors><titles><title>Designing for Firefighters—Building Empathy through Live Action Role-Playing</title><secondary-title>Proceeding of the 6th International ISCRAM Conference</secondary-title></titles><periodical><full-title>Proceeding of the 6th International ISCRAM Conference</full-title></periodical><pages>218-226</pages><keywords/><dates><year>2009</year></dates><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Falk, Jennica</author><author>Davenport, Glorianna</author></authors></contributors><titles><title>Live Role-Playing Games : Implications for Pervasive 1 Introduction : Pervasive Games</title><secondary-title>Ifip International Federation For Information Processing</secondary-title></titles><periodical><full-title>Ifip International Federation For Information Processing</full-title></periodical><pages>127-138</pages><keywords/><dates><year>2004</year></dates><publisher>Springer</publisher><urls><web-urls><url>http://www.springerlink.com/index/up8k3p2xywdf49ag.pdf</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Flick, Ronja</author></authors></contributors><titles><title>Index Bibliothecae Londrianae</title><secondary-title>Bibliographie zum Fantasyrollenspiel</secondary-title></titles><periodical><full-title>Bibliographie zum Fantasyrollenspiel</full-title></periodical><keywords/><urls><web-urls><url>http://ringgeister.gescher.net/conpresso/_data/Bibliographie_LARP.pdf</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Fritzon, Thorbiörn</author><author>Wrigstad, Tobias"</author></secondary-authors></contributors><titles><title>Role, Play, Art - Collected Experiences of Role-Playing</title><secondary-title>Knutpunkt 2006</secondary-title></titles><periodical><full-title>Knutpunkt 2006</full-title></periodical><keywords/><dates><year>2006</year></dates><pub-location>Stockholm</pub-location><urls><web-urls><url>http://jeepen.org/kpbook/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Gade, Morten</author><author>Thorup, Line</author><author>Sander, Mikkel</author></secondary-authors></contributors><titles><title>As Larp Grows Up - Theory and Methods in Larp</title><secondary-title>Knudepunkt 2003</secondary-title></titles><periodical><full-title>Knudepunkt 2003</full-title></periodical><keywords/><dates><year>2003</year></dates><pub-location>Frederiksberg</pub-location><urls><web-urls><url>http://www.laivforum.dk/kp03_book/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Gagne, Kenneth A</author></authors></contributors><titles><title>Moral panics over youth culture and video games</title></titles><periodical/><keywords/><dates><year>2001</year></dates><urls><web-urls><url>http://www.gamebits.net/other/mqp/</url></web-urls></urls><abstract>Über Ähnlichkeiten in den öffentlichen Reaktionen auf das Aufkommen von Rock'n'Roll, der Comickultur, D&D und Videospielen.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Games, Fantasy Role-Playing</author><author>Rpgs, On-Line</author><author>Fantasy, Final</author><author>Rpgs, Live-Action</author><author>Larp, Paranoia</author></authors></contributors><titles><title>Chapter 1 : Introduction to RPGs</title><secondary-title>Online</secondary-title></titles><periodical><full-title>Online</full-title></periodical><pages>1-115</pages><keywords/><dates><year>2002</year></dates><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="BookSection">5</ref-type><contributors><authors><author>Genath, Peter</author></authors><secondary-authors><author>Cox, Heinrich Leonhard</author></secondary-authors></contributors><titles><title>Fantasy und Rollenspiel: Kleidung und Verkleidung in dem Liverollenspiel "Live Action Role Playing"</title><secondary-title>Kleidung oder Verkleidung - Brauch oder Tradition?</secondary-title></titles><periodical><full-title>Kleidung oder Verkleidung - Brauch oder Tradition?</full-title></periodical><pages>93-118</pages><keywords/><dates><year>2006</year></dates><pub-location>Bonn</pub-location><publisher>Rhein. Vereinigung für Volkskunde</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Harder, Bernd</author></authors></contributors><titles><title>In nomine satanis</title></titles><periodical/><issue>2</issue><keywords/><dates><year>2002</year></dates><urls><web-urls><url>http://www.gwup.org/skeptiker/archiv/2002/2/magazin_satan.html</url></web-urls></urls><abstract>Verführen Fantasy-Rollenspiele und Computer-Games zu Magie und Okkultismus?</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Harding, C G</author><author>Safer, L A</author><author>Kavanagh, J</author><author>Bania, R</author><author>Carty, H</author><author>Lisnov, L</author><author>Wysockey, K</author></authors></contributors><titles><title>Using live theatre combined with role playing and discussion to examine what at-risk adolescents think about substance abuse, its consequences, and prevention.</title><secondary-title>Adolescence</secondary-title></titles><periodical><full-title>Adolescence</full-title></periodical><pages>783-796</pages><volume>31</volume><issue>124</issue><keywords/><dates><year>1996</year></dates><urls/><abstract>Live theater is used as a means of stimulating thought and discussion among adolescents on topics related to the effects of substance abuse in their lives. A thirty-minute professional and contemporary live musical play, Captain Clean, was performed at three Chicago high schools (grades 9-12). In general, students in these schools had been judged to be at risk for drug problems by school administrators and by the Illinois Criminal Justice Information Authority. Students' responses to issues highlighted in the play were examined through ethnographic procedures used during role playing and discussion immediately following the performance. In addition, written comments were collected from the students two weeks after viewing. The amount of interaction and level of student response indicate that live theater is an effective means for stimulating both thought and discussion pertaining to the effects of drugs in the lives of adolescents. In addition, analysis of the students' responses reveals: (1) an unmet need for individual counseling; (2) a pervasive ignorance of the legal consequences of drug use; (3) the importance of family as a source of information and support; and (4) an expressed concern for their own futures as well as those of their peers.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><secondary-authors><author>Hartwich, Dietmar</author><author>Meder, Norbert T S - WorldCat</author></secondary-authors></contributors><titles><title>Mit Spieler</title><secondary-title>Überlegungen zu nachmodernen Sprachspielen in der Pädagogik : Norbert Meder zum 60. Geburtstag</secondary-title></titles><periodical><full-title>Überlegungen zu nachmodernen Sprachspielen in der Pädagogik : Norbert Meder zum 60. Geburtstag</full-title></periodical><keywords/><dates><year>2007</year></dates><pub-location>Würzburg</pub-location><publisher>Königshausen & Neumann</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Harviainen, J Tuomas</author></authors></contributors><titles><title>Live-action, role-playing environments as information systems: an introduction</title><secondary-title>Information Research</secondary-title></titles><periodical><full-title>Information Research</full-title></periodical><volume>12</volume><issue>4</issue><keywords/><dates><year>2007</year></dates><urls><web-urls><url>http://informationr.net/ir/12-4/colis/colis24.html</url></web-urls></urls><abstract>Introduction. Live-action role-playing (LARP) environments are a special type of social information system. This paper presents the key traits of such systems and the potential impact of those traits on in-game information behaviour. Method. LARP elements reported in earlier research have been identified as documents and subject representations and then analysed from an information system perspective. Analysis. In order to access the information nature of this social activity and the temporary space in which it takes place, a combination of systems analysis and descriptive phenomenology was used to analyse the game elements. Results. LARP play and its temporary reality are shown to match the patterns of information systems and LARP play to be analysable as a type of information behaviour. Conclusions. It is possible to not only model LARPs as information systems, but also define their traits to a degree that permits reliable study of information behaviour in such temporary environments.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Harviainen, J Tuomas</author></authors></contributors><titles><title>Sadomasochist Role-Playing as Live- Action Role-Playing: A Trait-Descriptive Analysis</title><secondary-title>International Journal of RolePlaying</secondary-title></titles><periodical><full-title>International Journal of RolePlaying</full-title></periodical><issue>2</issue><keywords/><dates><year>2011</year></dates><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Henrik, Jaakko</author><author>Stenros, Julius</author></authors></contributors><titles><title>The Frames of Pervasive Live Action Role-Playing Games: A Case Study Applying Frame Analysis on Momentum</title><secondary-title>Analysis</secondary-title></titles><periodical><full-title>Analysis</full-title></periodical><issue>April</issue><keywords/><dates><year>2008</year></dates><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Hickman, Tracy</author></authors></contributors><titles><title>Ethics in Fantasy: Morality and D&D, Teil 3</title></titles><periodical/><keywords/><urls><web-urls><url>http://www.trhickman.com/Intel/Essays/Ethic3.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Hickman, Tracy</author></authors></contributors><titles><title>Ethics in Fantasy: Morality and D&D, Teil 1</title></titles><periodical/><keywords/><urls><web-urls><url>http://www.trhickman.com/Intel/Essays/Ethic1.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Hickman, Tracy</author></authors></contributors><titles><title>Ethics in Fantasy: Morality and D&D, Teil 2</title></titles><periodical/><keywords/><urls><web-urls><url>http://www.trhickman.com/Intel/Essays/Ethic2.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Hitchens, Michael</author><author>Drachen, Anders</author></authors></contributors><titles><title>The Evolution of Fantasy Role-Playing Games</title><secondary-title>International Journal of Roleplaying</secondary-title></titles><periodical><full-title>International Journal of Roleplaying</full-title></periodical><pages>228</pages><volume>1</volume><issue>1</issue><keywords/><dates><year>2010</year></dates><publisher>McFarland</publisher><urls><web-urls><url>http://books.google.com/books?id=8H8bzqj6S4sC&pgis=1</url></web-urls></urls><abstract>Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="BookSection">5</ref-type><contributors><authors><author>Höhn, Stefan</author><author>Rottler, Steffen</author></authors><secondary-authors><author>Dombrowski, Karsten</author></secondary-authors></contributors><titles><title>Keine Angst vor pubertierenden Schülern. LARP als Projektwoche</title><secondary-title>LARP Einblicke Aufsatzsammlung zum MittelPunkt 2010</secondary-title></titles><periodical><full-title>LARP Einblicke Aufsatzsammlung zum MittelPunkt 2010</full-title></periodical><pages>81-97</pages><keywords/><dates><year>2010</year></dates><publisher>Zauberfeder</publisher><urls><web-urls><url>http://www.zauberfeder-verlag.de/zf_MP10.html</url></web-urls></urls><abstract>Live-Rollenspiel-Elemente in der pädagogischen Arbeit einzusetzen ist längst kein neues Th ema mehr. Gerade in kleineren Jugendgruppen oder AGs ist ein kleines LARP schnell auf die Beine gestellt. Doch kann man LARP-ähn- liche Veranstaltungen auch mit Schulklassen oder ganzen Jahrgangsstufen durchführen? Wo liegen die Gemeinsamkeiten zur LARP-Planung und wel- che Aspekte weichen völlig davon ab? Sollte man bei Schulveranstaltungen vornehmlich einen pädagogischen oder einen spielerischen Schwerpunkt setzen? Und vor allem: Wie ziehe ich Schüler und Lehrer gekonnt auf meine Seite?</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Holter, Matthijs</author><author>Fatland, Eirik</author><author>Tømte, Even</author></secondary-authors></contributors><titles><title>Larp, the Universe and Everything. An anthology on the theory and practice of live role-playing (larp)</title><secondary-title>Knutepunkt 2009</secondary-title></titles><periodical><full-title>Knutepunkt 2009</full-title></periodical><keywords/><dates><year>2009</year></dates><pub-location>Haraldvangen</pub-location><urls><web-urls><url>http://knutepunkt.laiv.org/2009/book/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Hooper, Shelley Wind</author></authors></contributors><titles><title>ACTORS WITHOUT AN AUDIENCE? PERFORMANCE ANALYSIS OF THE "BORDERLANDS" LIVE ACTION ROLE PLAYING EPIC</title><secondary-title>October</secondary-title></titles><periodical><full-title>October</full-title></periodical><keywords/><dates><year>2001</year></dates><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Howes, Elaine V</author><author>Cruz, Barbara C</author></authors></contributors><titles><title>Role Playing in Science Education: An Effective Strategy for Developing Multiple Perspectives</title><secondary-title>Journal of Elementary Science Education</secondary-title></titles><periodical><full-title>Journal of Elementary Science Education</full-title></periodical><pages>33-46</pages><volume>21</volume><issue>3</issue><keywords/><dates><year>2009</year></dates><urls><web-urls><url>http://www.springerlink.com/index/E487107202561060.pdf</url></web-urls></urls><abstract>Five young women are up at the front of the college classroom, and their 25 classmates are attentive to the goings on. One steps behind the lecture podium as the others take their spots in chairs set in a row. The woman behind the podium announces that this is The Oprah Show, and then proceeds to initiate a conversation with her scientist guests. The participants are self-possessed and serious, picking up on each others comments to describe their unique lives and perspectives. They are in agreement in their responses to the question of todays show, Who does science?, although their expertise ranges from primatology to cancer research, robotics, and environmental activism. Their unanimous conclusion: Anyone who has a question that she is passionate about can be a scientist.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Hüls, Ralf</author></authors></contributors><titles><title>Kostenentwicklung im LARP</title></titles><periodical/><keywords/><dates><year>2001</year></dates><urls><web-urls><url>http://cms.kamerakata.de/pages/larp/statistik/teurouro.php</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Hüls, Ralf</author></authors></contributors><titles><title>Preisentwicklung von Liverollenspiel-Veranstaltungen 2002-2006</title></titles><periodical/><pages>28</pages><keywords><keyword>Economics</keyword><keyword>Germany</keyword><keyword>LARP</keyword><keyword>Prices</keyword><keyword>Statistics</keyword></keywords><dates><year>2008</year></dates><urls><pdf-urls><url>internal-pdf://Hüls - 2008 - Preisentwicklung von Liverollenspiel-Veranstaltungen 2002-2006.pdf</url></pdf-urls><web-urls><url>http://kamerakata.de/larp/stat/larp-survey.pdf</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Hüls, Ralf</author></authors></contributors><titles><title>Mehr zur Kostenentwicklung im LARP</title></titles><periodical/><keywords/><dates><year>2002</year></dates><urls><web-urls><url>http://cms.kamerakata.de/pages/larp/statistik/teurouro2.php</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><authors><author>Kathe, Peter</author></authors></contributors><titles><title>Struktur und Funktion von Fantasy-Rollenspielen</title><secondary-title>Diplomarbeit im Fachbereich Sozialwesen</secondary-title></titles><periodical><full-title>Diplomarbeit im Fachbereich Sozialwesen</full-title></periodical><keywords/><dates><year>1991</year></dates><pub-location>Friedberg</pub-location><publisher>Club für Fantasy- und Simulationsspiele ET - 2 TS - WorldCat</publisher><urls><web-urls><url>http://www.rpg.net/252/quellen/kathe</url></web-urls></urls><abstract>Eine Diplomarbeit über das Thema Rollenspiel, Online Version (420K)</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Knopf, Tilmann</author></authors></contributors><titles><title>Fantasy-Rollenspiele - eine Herausforderung für Religionsunterricht, Jugendarbeit und Erwachsenenbildung. Analyse und Ansätze für den Umgang mit dem Problemkreis</title></titles><periodical/><keywords/><dates><year>1996</year></dates><pub-location>Salzburg</pub-location><urls><web-urls><url>http://www.rpg.net/252/quellen/knopf/cover.html</url></web-urls></urls><abstract>Praxisarbeit im 2. Lehrvikariatsjahr</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="BookSection">5</ref-type><contributors><authors><author>Lampo, Marjukka</author></authors><secondary-authors><author>Duus Henriksen, Thomas</author></secondary-authors></contributors><titles><title>Larp, Theatre and Performance</title><secondary-title>Think larp.Academic writings from KP2011</secondary-title></titles><periodical><full-title>Think larp.Academic writings from KP2011</full-title></periodical><pages>88-103</pages><keywords/><dates><year>2011</year></dates><pub-location>Copenhagen</pub-location><publisher>Rollespilsakademiet ET - 1. edition.</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Larsson, Elge</author></secondary-authors></contributors><titles><title>Playing Reality. Articles on Live Action Role-Playing</title><secondary-title>Knutpunkt 2010</secondary-title></titles><periodical><full-title>Knutpunkt 2010</full-title></periodical><keywords/><dates><year>2010</year></dates><pub-location>Stockholm</pub-location><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Leeds, Stuart M</author></authors></contributors><titles><title>Personality, Belief in the Paranormal, and Involvement with Satanic Practices Among Young Adult Males: Dabblers Versus Gamers</title><secondary-title>Cultic Studies Journal, Psychological Manipulation and Society</secondary-title></titles><periodical><full-title>Cultic Studies Journal, Psychological Manipulation and Society</full-title></periodical><volume>12</volume><issue>2</issue><keywords/><dates><year>1995</year></dates><urls><web-urls><url>http://www.csj.org/pub_csj/csj_vol12_no2_95/abs_personality.htm</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Lindahl, Trine Lise</author></authors></contributors><titles><title>Knutepunkt 2009</title></titles><periodical/><keywords/><urls><web-urls><url>http://www.larpconference.org</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Lindley, C A</author><author>Eladhari, M</author></authors></contributors><titles><title>Narrative Structure in Trans-Reality Role- Playing Games : Integrating Story Construction from Live Action , Table Top and</title><secondary-title>short paper Changing Views Worlds in Play International DiGRA Conference June</secondary-title></titles><periodical><full-title>short paper Changing Views Worlds in Play International DiGRA Conference June</full-title></periodical><pages>16-20</pages><keywords><keyword>cross platform</keyword><keyword>design</keyword><keyword>game</keyword><keyword>larp</keyword><keyword>mmorpg</keyword><keyword>pervasive</keyword><keyword>rpg</keyword><keyword>trans reality</keyword><keyword>trrpg</keyword></keywords><dates><year>2005</year></dates><publisher>Citeseer</publisher><urls><web-urls><url>http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.102.5949&amp;rep=rep1&amp;type=pdf</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Lindley, Craig A</author></authors></contributors><titles><title>Narrative Structure in Trans Reality Role Playing Games : Integrating Story Construction from Live Action , Table Top and Computer Based Role Playing Games</title><secondary-title>Changing Views Worlds in Play International DiGRA Conference</secondary-title></titles><periodical><full-title>Changing Views Worlds in Play International DiGRA Conference</full-title></periodical><pages>1-9</pages><keywords><keyword>cross</keyword><keyword>design</keyword><keyword>game</keyword><keyword>larp</keyword><keyword>mmorpg</keyword><keyword>pervasive</keyword><keyword>platform</keyword><keyword>reality</keyword><keyword>rpg</keyword><keyword>trans</keyword><keyword>trrpg</keyword></keywords><dates><year>2005</year></dates><publisher>Citeseer</publisher><urls><web-urls><url>http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.102.5949&amp;rep=rep1&amp;type=pdf</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>List, Shade's Live Action Role Playing (LARP)</author></authors></contributors><titles><title>No Title</title></titles><periodical/><keywords/><dates><year>2009</year></dates><urls><web-urls><url>http://www.larplist.com/mainlist.php?op=activelist</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><authors><author>Mayer, Christian</author><author>Habbe, Carl David</author><author>Bienia, Rafael</author><author>Hook, Nathan</author><author>Peill, Klaus</author><author>Montola, Markus</author><author>Dombrowski, Karsten</author></authors></contributors><titles><title>LARP und ich</title></titles><periodical/><pages>104</pages><keywords/><dates><year>2012</year></dates><publisher>Zauberfeder Verlag; Auflage: 1</publisher><urls><web-urls><url>http://www.amazon.de/LARP-ich-Aufsatzsammlung-MittelPunkt-2012/dp/3938922354/ref=sr_1_5?ie=UTF8&qid=1331759525&sr=8-5</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Meier, Florian</author></authors></contributors><titles><title>Das Live-Rollenspiel: Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung Auf der Suche nach Erlebnisräumen</title><secondary-title>Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung auf der Suche nach Erlebnisräumen</secondary-title></titles><periodical><full-title>Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung auf der Suche nach Erlebnisräumen</full-title></periodical><keywords/><dates><year>2003</year></dates><pub-location>Kiel</pub-location><publisher>Christian-Albrechts-Universität</publisher><urls><web-urls><url>http://mittellande.de/kram/presse/meier_magister.pdf</url></web-urls></urls><abstract>Magisterarbeit an der Philosophischen Fakultät Kiel</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Mencher, Kenneth</author></authors></contributors><titles><title>Fantasy Role Playing Games: Good for You</title></titles><periodical/><keywords/><urls><web-urls><url>http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/Role-Playing Paper</url></web-urls></urls><abstract>Über Rollenspiel und Medien</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Meves, Helge</author></authors></contributors><titles><title>Das falsche Spiel mit der Gewalt</title><secondary-title>Telepolis</secondary-title></titles><periodical><full-title>Telepolis</full-title></periodical><keywords/><urls><web-urls><url>http://www.heise.de/tp/deutsch/special/game/12973/1.html</url></web-urls></urls><abstract>Der Artikel befast sich mit der Behauptung, dass Gewalt enthaltende Spiele die Gewaltbereitschaft der Spieler außerhalb des Spiels schüren.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Milspaw, Y J</author><author>Evans, W K</author></authors></contributors><titles><title>Variations on vampires: Live action role playing, fantasy and the revival of traditional beliefs</title><secondary-title>Western Folklore</secondary-title></titles><periodical><full-title>Western Folklore</full-title></periodical><pages>211-250</pages><volume>69</volume><issue>2</issue><keywords><keyword>belief</keyword><keyword>folk narrative</keyword><keyword>gaming</keyword><keyword>role playing games</keyword><keyword>vampires</keyword></keywords><dates><year>2010</year></dates><urls><web-urls><url>http://www.scopus.com/inward/record.url?eid=2-s2.0-78649660057&partnerID=40&md5=14462f990fff75095516d5f3e41517c8</url></web-urls></urls><abstract>Traditional folk beliefs about vampires, werewolves, and the supernatural have been claimed, reinterpreted, and mythologized in a Live Action Role-Playing or "LARP" game called The World of Darkness. Plots are collectively created by player interaction and characters developed through improvisational storytelling theatre. It is deliberatively transgressive play, recreating a process of folk narrative wherein story events are determined by chance while characters, narrative forms, and performance style are built from tradition. Copyright 2010, Western States Folklore Society.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Montola, Markus</author><author>Stenros, Jaakko</author></secondary-authors></contributors><titles><title>Beyond Role and Play - Tools, Toys and Theory for Harnessing the Imagination</title><secondary-title>The book for Solmukohta 2004</secondary-title></titles><periodical><full-title>The book for Solmukohta 2004</full-title></periodical><keywords/><dates><year>2004</year></dates><pub-location>Helsinki</pub-location><urls><web-urls><url>http://www.ropecon.fi/brap/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><authors><author>Montola, Markus</author><author>Stenros, Jaakko</author></authors></contributors><titles><title>Nordic Larp</title></titles><periodical/><pages>320</pages><keywords/><dates><year>2010</year></dates><pub-location>Stockholm</pub-location><publisher>Föa Livia</publisher><isbn>978-91-633-7856-0</isbn><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><authors><author>Montola, Markus</author><author>Stenros, Jaakko</author><author>Waern, Annika</author></authors></contributors><titles><title>Pervasive Games: Theory and Design</title></titles><periodical/><pages>336</pages><keywords/><dates><year>2009</year></dates><pub-location>San Francisco</pub-location><publisher>Morgan Kaufmann</publisher><isbn>978-0123748539</isbn><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><secondary-authors><author>Montola, Markus</author><author>Stenros, Jaakko"</author></secondary-authors></contributors><titles><title>Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games</title><secondary-title>Solmukohta 2008</secondary-title></titles><periodical><full-title>Solmukohta 2008</full-title></periodical><keywords/><dates><year>2008</year></dates><pub-location>Helsinki</pub-location><urls><web-urls><url>http://www.solmukohta.org/pub/Playground_Worlds_2008.pdf</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Mulcahy, Jennifer K</author></authors></contributors><titles><title>Role Playing Characters and the Self</title></titles><periodical/><keywords/><dates><year>1997</year></dates><urls><web-urls><url>http://loki.ws/~skie/anthro.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Neupert, Sikko</author></authors></contributors><titles><title>Live-Rollenspiel - ein touristischer Freizeittrend?</title></titles><periodical/><keywords/><dates><year>2002</year></dates><pub-location>München</pub-location><publisher>FH München</publisher><urls><web-urls><url>http://www.mittellande.de/bib/sikko_diplomarbeit/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Parsons, Jeffrey Michael</author></authors></contributors><titles><title>An examination of massively multiplayer online role-playing games as a facilitator of internet addiction</title><secondary-title>Dissertation Abstracts International Section B The Sciences and Engineering</secondary-title></titles><periodical><full-title>Dissertation Abstracts International Section B The Sciences and Engineering</full-title></periodical><pages>4495</pages><volume>66</volume><issue>July</issue><keywords/><dates><year>2005</year></dates><publisher>Parsons, Jeffrey Michael: U Iowa, US</publisher><urls><web-urls><url>http://search.ebscohost.com/login.aspx?direct=true&db=psyh&AN=2006-99004-228&site=ehost-live&scope=site</url></web-urls></urls><abstract>Researchers have indicated that Internet addiction is a wide-spread problem, impacting the lives of an estimated 4-10% of all Internet users. Researchers have also indicated that Internet addiction has a social component, with Internet addicts using the Internet to build and maintain new social relationships at a much higher rate than nonaddicts. This study explored Internet addiction in the context of Massively Multiplayer Online Role-Playing Games (MMORPGs). Data were drawn from MMORPG players and from mental health counselors to determine incidence rates of Internet addiction among MMORPG players, social needs that were predictive of Internet addiction, rates of treatment seeking behaviors by MMORPG players for Internet addiction, and how Internet addiction is diagnosed and treated by mental health counselors. For this study, the MMORPG Player Survey and the Counselor Survey were used to collect data from MMORPG players and mental health counselors. The MMORPG Player Survey was administered to 513 MMORPG players. The Counselor Survey was administered to 80 mental health counselors. Results from the MMORPG Player Survey indicated that approximately 15% (n = 78) of MMORPG players met criteria for Internet addiction, as defined by the Diagnostic Questionnaire (DQ). A stepwise regression analysis of loneliness, online confidence, online liberation, validation, and support found that loneliness and online confidence were both positively predictive of Internet addiction among participants. Of MMORPG players surveyed, less than 1% (n = 3) indicated that they have sought professional help for Internet addiction. Mental health counselors reported that Internet addiction was most likely to be diagnosed as depression, obsessive-compulsive disorder, or impulse control disorder. Furthermore, mental health counselors reported that they were most likely to treat Internet addiction using one of the following theoretical orientations: cognitive, reality, family systems, or solution focused. These findings highlight a subpopulation of the online community who are in need of mental health services and are not receiving them. Recommendations for future research include qualitative studies exploring the social aspects of MMORPG gaming among Internet addicts, as well as research exploring potential deterrents to mental health services among this population. (PsycINFO Database Record (c) 2008 APA, all rights reserved)</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Pepe, Aaron A</author><author>Santarelli, Thomas P</author></authors></contributors><titles><title>Using Gaming Environments to Support Cross-Cultural Role-Play</title><secondary-title>Ergonomics in Design The Quarterly of Human Factors Applications</secondary-title></titles><periodical><full-title>Ergonomics in Design The Quarterly of Human Factors Applications</full-title></periodical><pages>14-19</pages><volume>17</volume><keywords><keyword>scenario creation</keyword><keyword>serious games</keyword><keyword>simulation</keyword><keyword>training</keyword><keyword>virtual environments</keyword><keyword>{games based} training</keyword></keywords><dates><year>2009</year></dates><urls><web-urls><url>http://www.ingentaconnect.com/content/hfes/ergdes/2009/00000017/00000003/art00005</url></web-urls></urls><abstract>Game-based simulations are being designed to portray the immersive experience of live role-play while providing a cost-effective, visually compelling, and easily accessible medium for military training. In this article, we discuss issues involved in using role-play for cultural training and describe a pilot study comparing live role-play versus role-play in a recently developed simulation environment. Developers of training involving role-play should realize (a) the importance of proper preparation for all involved and (b) the significance of the game-based interface in allowing the user to be able to convey and appreciate the cultural and interpersonal aspects of the interaction.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Phillips, Brian David</author></authors></contributors><titles><title>Interactive Drama. Deconstructing Theatre</title><secondary-title>The Journal at Theatre Centre</secondary-title></titles><periodical><full-title>The Journal at Theatre Centre</full-title></periodical><volume>1</volume><issue>2</issue><keywords/><dates><year>1996</year></dates><urls><web-urls><url>www.interactivedramas.info/papers/intdrama.pdf</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><authors><author>Raasted, Claus</author></authors></contributors><titles><title>Talk Larp</title><secondary-title>Knudepunkt 2011</secondary-title></titles><periodical><full-title>Knudepunkt 2011</full-title></periodical><keywords/><dates><year>2011</year></dates><pub-location>Kopenhagen</pub-location><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Rausch, Alan</author></authors></contributors><titles><title>Magic & Memories</title><secondary-title>The Complete History of Dungeons & Dragons</secondary-title></titles><periodical><full-title>The Complete History of Dungeons & Dragons</full-title></periodical><volume>I-V</volume><keywords/><dates><year>2004</year></dates><urls><web-urls><url>http://uk.pc.gamespy.com/articles/538/538848p1.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Riesner, Stefan</author></authors></contributors><titles><title>Pädagogische und politische Aspekte des Live-Rollenspiels als Teil einer freiheitlich orientierten Jugendarbeit</title></titles><periodical/><keywords/><urls><web-urls><url>http://www.opentheory.org/larp-paedagogik/text.phtml</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Ritter, Hermann</author></authors></contributors><titles><title>Struktur und Funktion von Fantasy-Rollenspielen bei Jugendlichen: neue Formen der Gruppenarbeit?</title></titles><periodical/><keywords/><dates><year>1988</year></dates><pub-location>Darmstadt</pub-location><urls><web-urls><url>http://www.rpgstudies.net/ritter/struktur.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Saligmann, Astrid</author><author>Schwäbig, Stefan</author></authors></contributors><titles><title>Soziologischer Fragebogen im Rahmen einer praktischen Studienarbeit</title></titles><periodical/><keywords/><urls><web-urls><url>http://mittellande.de/kram/umfragen/soziologie_fragebogen.htm</url></web-urls></urls><abstract>leider nur der Fragebogen</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><secondary-authors><author>Sandvik, K.</author><author>Waade, A M.</author></secondary-authors></contributors><titles><title>Rollespil - i æstetisk, pædagogisk og kulturel sammenhæng</title></titles><periodical/><pages>363</pages><keywords/><dates><year>2006</year></dates><pub-location>Aarhus</pub-location><publisher>Aarhus University Press</publisher><isbn>9788779349315</isbn><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Savoie Pierre, M.Sc.</author></authors></contributors><titles><title>Tracts unsuspecting people read</title><secondary-title>rec.games.frp.misc</secondary-title></titles><periodical><full-title>rec.games.frp.misc</full-title></periodical><keywords/><dates><year>1995</year></dates><urls><web-urls><url>http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/Tracts Unsuspecting People Read/</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Savoie Pierre, M.Sc.</author></authors></contributors><titles><title>TV movies against D&D</title></titles><periodical/><keywords/><dates><year>1996</year></dates><urls><web-urls><url>http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/TV movies against D&D</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><authors><author>Schmid, Dr. Jeannette</author></authors></contributors><titles><title>Fantasy-Rollenspiel: Gefahren und Chancen</title><secondary-title>Vortrag auf Einladung des Realschullehrerverbandes und der VHS Schw�bisch-Hall am 4.5.1995</secondary-title></titles><periodical><full-title>Vortrag auf Einladung des Realschullehrerverbandes und der VHS Schw�bisch-Hall am 4.5.1995</full-title></periodical><keywords/><dates><year>1995</year></dates><urls><web-urls><url>http://www.rpgstudies.net/schmid/vortrag.html</url></web-urls></urls><abstract>Ein sehr guter Vortrag einer Psychologin, die auf die positiven und die negativen Effekte des Rollenspiels eingeht, und auch gängige Vorurteile aufgreift. Meiner Ansicht nach einer der besten Artikel, wenn man sich kritisch mit Live-Rollenspiel auseinandersetzen will.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Schmid, Dr. Jeannette</author></authors></contributors><titles><title>Persönlichkeitsfaktoren bei Fantasy-Rollenspielern - eine empirische Studie</title></titles><periodical/><keywords/><dates><year>1995</year></dates><pub-location>Heidelberg</pub-location><publisher>Psychosoziales Institut der Ruprecht-Karls-Universität Heidelberg</publisher><urls><web-urls><url>http://www.rpgstudies.net/schmid/umfrage.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><authors><author>Söderberg, J</author><author>Waern, A</author><author>Åkesson, K P</author><author>Björk, S</author><author>Falk, J</author></authors></contributors><titles><title>Enhanced Reality Live Role Playing</title><secondary-title>Proceedings of the Workshop on Gaming Applications in Pervasive Computing Environments Second International Conference on Pervasive Computing</secondary-title></titles><periodical><full-title>Proceedings of the Workshop on Gaming Applications in Pervasive Computing Environments Second International Conference on Pervasive Computing</full-title></periodical><keywords/><dates><year>2002</year></dates><urls><web-urls><url>http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Enhanced+Reality+Live+Role+Playing#0</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><authors><author>Springenberg, Dirk</author><author>Steinbach, Daniel</author></authors><secondary-authors><author>Larsson, Elge</author></secondary-authors></contributors><titles><title>Playing Reality</title><secondary-title>Playing Reality Articles on Live Action RolePlaying Knutpunkt 2010</secondary-title></titles><periodical><full-title>Playing Reality Articles on Live Action RolePlaying Knutpunkt 2010</full-title></periodical><pages>277-287</pages><volume>34</volume><issue>4</issue><keywords/><dates><year>2010</year></dates><publisher>Interacting Arts</publisher><urls/><abstract>Articles on live action role-playing. From Knutpunkt 2010 - The Nordic Conference on Live Action Role-Playing</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Stackpole, Michael A</author></authors></contributors><titles><title>The Pulling Report</title></titles><periodical/><keywords/><dates><year>1990</year></dates><pub-location>Phoenix, AZ</pub-location><urls><web-urls><url>http://www.rpgstudies.net/stackpole/pulling_report.html</url></web-urls></urls><abstract>Michael Stackpole beschäftigt sich vor allem mit BADD (Bothered about AD&D) und der Gründerin Patricia Puling, um dann auf gängige Vorurteile (z.B. Satanismus) einzugehen.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><authors><author>Stenros, Jaakko</author><author>Holopainen, Jussi</author><author>Waern, Annika</author><author>Montola, Markus</author><author>Ollila, Elina</author></authors></contributors><titles><title>Narrative Friction in Alternate Reality Games : Design Insights from Conspiracy For Good</title><secondary-title>Think Design Play DiGRA Conference</secondary-title></titles><periodical><full-title>Think Design Play DiGRA Conference</full-title></periodical><keywords><keyword>arg</keyword><keyword>design</keyword><keyword>gameplay</keyword><keyword>games</keyword><keyword>larp</keyword><keyword>narrative</keyword><keyword>pervasive</keyword><keyword>transmedia</keyword></keywords><dates><year>2011</year></dates><publisher>Utrecht School of the Arts</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Conference Proceedings">10</ref-type><contributors><authors><author>Stenros, Jaakko</author><author>Montola, Markus</author></authors></contributors><titles><title>The Making of Nordic Larp : Documenting a Tradition of Ephemeral Co-Creative Play</title><secondary-title>Think Design Play DiGRA Conference</secondary-title></titles><periodical><full-title>Think Design Play DiGRA Conference</full-title></periodical><keywords><keyword>documentation</keyword><keyword>game culture</keyword><keyword>games</keyword><keyword>larp</keyword><keyword>nordic</keyword><keyword>play</keyword><keyword>role playing games</keyword></keywords><dates><year>2011</year></dates><publisher>Utrecht School of the Arts</publisher><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Tychsen, Anders</author><author>Hichens, M</author><author>Brolund, T</author><author>Kavakli, M</author></authors></contributors><titles><title>Live Action Role-Playing Games</title><secondary-title>Games and Culture</secondary-title></titles><periodical><full-title>Games and Culture</full-title></periodical><pages>252-275</pages><volume>1</volume><issue>3</issue><keywords/><dates><year>2006</year></dates><publisher>Sage Publications</publisher><urls><web-urls><url>http://gac.sagepub.com/cgi/content/abstract/1/3/252</url></web-urls></urls><abstract>Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Tychsen, Anders</author><author>Hitchens, Michael</author><author>Brolund, Thea</author><author>Kavakli, Manolya</author><author>Hichens, M</author></authors></contributors><titles><title>Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities</title><secondary-title>Games and Culture</secondary-title></titles><periodical><full-title>Games and Culture</full-title></periodical><pages>252-275</pages><volume>1</volume><issue>3</issue><keywords/><dates><year>2006</year></dates><publisher>Sage Publications</publisher><urls><web-urls><url>http://gac.sagepub.com/cgi/content/abstract/1/3/252</url><url>http://gac.sagepub.com/cgi/doi/10.1177/1555412006290445</url></web-urls></urls><abstract>Live action role-playing games share a range of characteristics with massively multi- player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Book">6</ref-type><contributors><secondary-authors><author>Ulrich, Janus</author><author>Janus, Ludwig</author></secondary-authors></contributors><titles><title>Abenteuer in anderen Welten. Fantasy-Rollenspiele: Geschichte, Bedeutung, Möglichkeiten</title></titles><periodical/><keywords/><dates><year>2007</year></dates><pub-location>Gießen</pub-location><isbn>978-3898067379</isbn><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Vučković, Tanya</author></authors></contributors><titles><title>Role Playing Games (RPG) Subculture</title><secondary-title>Stiahnut</secondary-title></titles><periodical><full-title>Stiahnut</full-title></periodical><keywords/><dates><year>2003</year></dates><urls/><abstract>The author attempts to give a short introduction to the role-playing games (RPG) subculture, which she claims is a specific subculture, in many aspects different from what is usually dubbed subculture. First, she presents the sociological development of the concept subculture followed by an attempt to give a working definition of subculture. Then she gives a short description of the emergence of the RPG and the five types of the RPG: tabletop RPG, computer RPG, Multiple-User Dungeons/Dimensions (MUD), Live-Action Role-Playing (LARP) and Trading Card Games (TCG). In the second part of the paper she uses Phil Cohens classification of four subsystems of subculture lifestyles (dress, music, argot, ritual) and his concept of territoriality in order to examine subcultural characteristics of the RPG community. Finally, she discusses the subcultural actors.</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Generic">13</ref-type><contributors><authors><author>Wagner, Thilo</author></authors></contributors><titles><title>Larpkalender</title></titles><periodical/><keywords/><dates><year>2005</year></dates><urls><web-urls><url>http://www.larpkalender.de</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Waldron, David</author></authors></contributors><titles><title>Role-Playing Games and the Christian Right. Community Formation in Response to a Moral Panic</title><secondary-title>Journal of Religion and Popular Culture</secondary-title></titles><periodical><full-title>Journal of Religion and Popular Culture</full-title></periodical><volume>9</volume><keywords/><dates><year>2005</year></dates><urls><web-urls><url>http://www.usask.ca/relst/jrpc/art9-roleplaying.html</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Walton, William J</author></authors></contributors><titles><title>Role-Playing Games: The Stigmas and Benefits</title></titles><periodical/><keywords/><dates><year>1995</year></dates><urls><web-urls><url>http://www.theescapist.com/rpgpaper.htm</url></web-urls></urls><abstract>Essay über die guten und die gefährlichen Seiten des Rollenspiels</abstract></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Walton, William J</author></authors></contributors><titles><title>The Myths About RPGs</title></titles><periodical/><keywords/><urls><web-urls><url>http://www.theescapist.com/faq_myths.htm</url></web-urls></urls></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Wiesler, Andre</author></authors></contributors><titles><title>Gewalt im Rollenspiel</title><secondary-title>Envoyer</secondary-title></titles><periodical><full-title>Envoyer</full-title></periodical><volume>3</volume><keywords/><dates><year>2003</year></dates><urls/></record><record><database name="LARP.enl" path="LARP.enl">LARP.enl</database><ref-type name="Journal Article">17</ref-type><contributors><authors><author>Yee, Nicholas</author></authors></contributors><titles><title>Through The Looking Glass. An Exploration of the Interplay between player and character selves in Role-Playing Games.</title></titles><periodical/><keywords/><dates><year>1999</year></dates><publisher>Haverford College</publisher><urls/></record></records></xml>